Games and Assistive Technologies fOr Rehabilitation (GATOR)
Goals
To design games and activities with cutting edge virtual reality and motion tracking technology including Occulus Rift, Leap Motion Controller, and Kinect 2 for low cost and in-home rehabilitation of patients with stroke, cerebral palsy, and traumatic brain injury. The games and activities will be designed to improve hand-eye coordination, motor control, endurance, shoulder strength, range-of-motion, grasp strength, and coordination of grasp and reach.
Issues Involved or Addressed
Games, embedded systems, virtual reality, motion capture, rehabilitation therapy, assistive technologies, sensors, object recognition, social networks, graphics, multi-media/mobile web applications, databases, user interface design.
Methods and Technologies
Academic Majors of Interest
Preferred Interests and Preparation
Embedded systems, wireless sensors, controls, (web) programming, computer games, HCI/User-interface design, game design, vision processing, machine learning algorithms, (web) programming, developing new rehabilitative technologies, motion analysis, motor (movement) control and learning, neurological recovery, increasing independence of daily activities for individuals with disability