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Games and Assistive Technologies fOr Rehabilitation (GATOR)

Games and Assistive Technologies fOr Rehabilitation (GATOR)

Sponsor
Keysight Technologies, Western Digital, IEEE
Goals
To design games and activities with cutting edge virtual reality and motion tracking technology including Occulus Rift, Leap Motion Controller, and Kinect 2 for low cost and in-home rehabilitation of patients with stroke, cerebral palsy, and traumatic brain injury. The games and activities will be designed to improve hand-eye coordination, motor control, endurance, shoulder strength, range-of-motion, grasp strength, and coordination of grasp and reach.
Issues
Games, embedded systems, virtual reality, motion capture, rehabilitation therapy, assistive technologies, sensors, object recognition, social networks, graphics, multi-media/mobile web applications, databases, user interface design.
Tools and Methods
Design of immersive games with emerging human-computer interaction devices
Seamless motion tracking and sensing
Integrating therapeutic interventions into games
Effective feedback modalities
Data and progress visualization
Web-based/scalable programming
Remote monitoring
Patient-specific adaptations
Machine learning algorithms
Desired Majors
Electrical & Computer Engineering
Computer Science
Occupational Therapy
Prep
Embedded systems, wireless sensors, controls, (web) programming, computer games, HCI/User-interface design, game design, vision processing, machine learning algorithms, (web) programming, developing new rehabilitative technologies, motion analysis, motor (movement) control and learning, neurological recovery, increasing independence of daily activities for individuals with disability
Sponsor
Keysight Technologies, Western Digital, IEEE